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Survival Girl

This is my Next Gen real time character. Base mesh I made in 3ds Max and ZBrush, all detail in ZBrush, bakes in xNormal, texture for backpack, upper and lower body in Quixel Suite 2, texture for head manualy painted in ZBrush and just toutch a little bit in Photoshop, all renders I made in Marmoset Toolbag 2. Texture is 4k.

This is pretty heavy game model, but it is for a NEXT GEN GAME 😀

Triangle count:
Only body without backpack, combat knife, gun, belt and sheath: 88 948 tris
Body with backpack, belt and sheath: 116 750 tris
All model with backpack, combat knife, gun, belt and sheath: 134 916 tris

I hope You like it 🙂